Over the years I've had the opportunity to share my knowledge in a few conferences all around. Here are four you can watch right now.

2023

Trends To Live & Die For.

Futurism, retro futurism, Maximalism, brutalism, Neobrutalism, skeuomorphism, neumorphism, corporate Memphis, 3D shapes, type-heavy layouts, parallax galore, you name it. Designers live in a tornado of ever changing trends and design references. However trends come as fast as they go and can make your design decisions feel quickly dated and heavily influenced. 

Join me in this talk as we look beyond design trends and focus on the trends that shape design. This is not a design talk, but it certainly is a talk for designers.

If you are a designer you know trends. they are everywhere and can often blur our own criteria when charting new paths working on a project. As a designer, I've always been fascinated with the macro societal movements that shape a product, a design trend and dictate what we do for a living. This talk is not about design trends but about the trends that shape design. I had a total blast researching macro trends from 3 different perspectives for this talk. I looked at the past 20 years of Technological breakthroughs, the most important business strategy trends that dictate how companies approach new or existing markets and Audience trends, macro and micro, that influence our tone and approach to a specific group of people, regardless if it's niche or broad in its nature.


I was able to present this talk a couple of times during 2023 and soon should be available to watch.


Awwwards Conference 2023 — Toronto.

Smashing Conference 2023 — Antwerp.

Watch talk

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2021

The brand is the product and the product is the brand.

Futurism, retro futurism, Maximalism, brutalism, Neobrutalism, skeuomorphism, neumorphism, corporate Memphis, 3D shapes, type-heavy layouts, parallax galore, you name it. Designers live in a tornado of ever changing trends and design references. However trends come as fast as they go and can make your design decisions feel quickly dated and heavily influenced.


Join me in this talk as we look beyond design trends and focus on the trends that shape design. This is not a design talk, but it certainly is a talk for designers.

If you are a designer you know trends. they are everywhere and can often blur our own criteria when charting new paths working on a project. As a designer, I've always been fascinated with the macro societal movements that shape a product, a design trend and dictate what we do for a living. This talk is not about design trends but about the trends that shape design. I had a total blast researching macro trends from 3 different perspectives for this talk. I looked at the past 20 years of Technological breakthroughs, the most important business strategy trends that dictate how companies approach new or existing markets and Audience trends, macro and micro, that influence our tone and approach to a specific group of people, regardless if it's niche or broad in its nature.


I was able to present this talk a couple of times during 2023 and soon should be available to watch.


Awwwards Conference 2023 — Toronto.

Smashing Conference 2023 — Antwerp.

Watch talk

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2020

On Creativity.

“Creativity” and “creative” are words we hear and use left and right in the service industry; sometimes to evaluate work and other times to call out full departments. Our industry celebrates creativity but in general shops do really little to train this ability or to increase the performance of our brains. Ultimately it's up to each person to figure it out on their own.


The purpose of this 30 minute talk is to go over the basics and not so basic aspects that enable creativity in the workplace. We will cover what I believe are the most important barriers and opportunities to ignite your creativity and at the end of it you will hopefully have learned or relearned ways to approach new challenges and nurture your creativity.

The idea for this talk came up while I was ending an intense “future vision” project where my team and I were asked to come up with a vast range of ideas around a really specific problem. While doing so I started recalling my college days when I studied the many psychological theories of creativity and dove deeper into the various ways in which you can stimulate someone’s creativity and how looking at a subject from different angles, realistic or not, can help find unique points of views in which a problem can be solved.


I was able to present this talk internally at Huge, online at DDD and at a couple of live events during 2020. See all the versions below:


Digital Design Days 2020.

Awwards Conference — Tokyo 2020.

Awwards Conference — Amsterdam 2020.

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2018/2019

How Far Can We Push It?

For years we have looked outwards at devices and tech standards to guide our work. But what if we change that view inwards and focus instead on the common thread that glues it all together; us. In this talk we’ll explore many of the human abilities that define how we use technology and consume content with practical examples.


The audience will learn about their own potential and their limitations through the talk. Get ready to be tested.

I’ve always been amazed by optical illusions and the role they play in shaping our own perception of reality. They might seem trivial but they are important examples of how our own senses can be tricked into seeing something that’s not there or feel a movement that doesn’t exist. As someone that designs, animates and tinkers with code I found it really useful to familiarize myself with the capabilities of our senses and understand how my work can be improved based on them.


I had a blast giving this talk as I always found and met people who were able to contribute to it through their work and experiences. I was able to present it in a few places and you can watch it online now.


Awwards Conference — Amsterdam.

Awwards Conference — San Francisco.
IngeniUX — Seattle.

Digital Design Days 2019 — Milan.
Framer Loupe 2018 — Amsterdam.


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2018

Making Tech More Natural.

From the moment we are born we are hardwired to understand our world and explore it through our senses. While we learn about the world we also learn to use all the digital surfaces that surround us. The digital world and the real world are still distant to each other but their disconnection is meant to disappear as technology gets better and better.


In this talk I explore their differences and how we can bring both together. This talk condenses some of the learnings and inspirations driving my craft and at the time my team's work at Microsoft developing Fluent Design. Our goal was to make technology more accessible and a bit closer to our understanding of the world.

I put this talk together back in 2018 when the organizers at the TEDx event in Berkeley reached out to me to participate. Sometimes the best way to learn something is to develop the ability to teach it. I was extremely fortunate to be able to do this and to represent the work I was a part of at Microsoft, leading the Art Direction of their design system, on stage and shared our vision for a more natural way to interact with digital interfaces.


Later that year I was able to present the same material at the Dribbble Hangtime Event in Seattle and finally at the Awwwards Conference in San Francisco.


Dribbble Hangtime Event — Seattle

Awwwards Conference — San Francisco.

TEDx — Berkeley 2018.

Watch talk

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All talks.

2023/2010

Over the past decade I've had the opportunity to present and share my knowledge along other talented people in over 40 conferences and design festivals around the world. Here is a list of them with links to those talks that are still available to watch online. Hope you find them useful.

Year

Type

Title